Revisions
14/06/16
07/07/16
- Updated the Khan’s camp skill restrictions based on race.
11/07/16
- Included 'man down' write up under Personal Safety
- IC letter write up under Key Principles
- Clarification on taking items under Key Principles
- Fixed spelling of 'initiate' on the Duke’s camp skills table
- Added the missing schools of magic with clarification under magic styles
- Added reference to RITES under ritual skill
- Added reference to Property Effects under NECROTIC under healing
- Barrier rules corrected with camp change
- Added reference to Starting Crafting Recipes appendix under Crafting
- Added reference to Nobles & Warlords appendix under Nobles and Warlords skill
- Added ‘.’ [full stop] at the end of the Ritual Magic appendix description
- Clarification on being healed up while Warded under Warding under Spell Descriptions under Magic
- Clarification of Advanced Warding under Spell Descriptions under Magic
- Added Revisions
- Fixed typo in description under ‘Shield Breaker’ under ‘Offensive Techniques’ under ‘Weapon Technique Calls’ of through to throw
- Taken out ‘there are no weapons that cause more than a single point of damage’ under Character Hits’ under ‘Combat’ to reduce confusion
- ‘Armour’ under ‘Combat’ – changed description of LIGHT armour, clarified that armour was considered global and what constitutes as 75% for HEAVY armour
- Bleed time changed to death count in all references and bleeding WOUND clarified
- Healing rules clarified
Rules - The Vale Players Handbook 1.3
A complete set of rules for The Vale LRP