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The Free Peoples

Mar 7, 2016
The Free Peoples
  • Races Found Within the Orc Khanate

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    Orcs(top)

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    The greatest population of the Orc Khanate are the Plains Tribes orcs that are united under the Kargun, Great Khan of the Orc Khanate. The orc life is one of survival of the strongest, with regular testing to make sure that the one in charge is fit to be there.

    Whilst the Plains Tribes provide the bulk of the troops, Orcs are also found in the River Clans which provide a corsairs and traders to the fight, with their war fleets. Usually lightly armoured and fast moving, their cunning at naval tactics is impressive and unquestionable.

    The third, much smaller, group of Orcs are found in the Mountain Kin-bands on the western edge of the Khanate lands. Generally of darker skin than their cousins the harsh climate of the living conditions generally breeds more intelligent viscous orcs that go on to become Warlords or Shaman.

    Minimum Phys Rep
    Brown, Grey skin tones, orc face mask / part-mask.

    Inspiration
    Plains Tribes - Mongolian hordes, Sauron’s Orc armies.
    River Clans - pirate culture, ship born, with flamboyant show-off captains.
    Mountain Kin-bands - more savage and murderous orcs of popular literature and film.

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    Goblins(top)


    Wherever you find Orcs in the Khanate you will find their physically weaker and smaller kin the Goblins. But don’t let their stature fool you, the cunning that is attributed to Orc tribes, clans and kin-bands comes predominately from the goblins living within them.

    Then there is the one clan of goblins that is very different from the rest of the tribes; the Tinker Clan. These goblins learnt early on that the best way to survive in orc culture was to be useful and terrifying. This eclectical collection of crafters have interesting views on invention, safety, and research process. It is rare to find them unmarked by their experimentations.

    The tinker stronghold in the south; The Pit, is the most wretched hive of scum and villainy that few outside the goblins are willing to walk amongst the filth and gloom.

    For more information please see Tinkers of the Pit.

    Minimum Phys Rep
    Green skin, part mask, large pointy ears.

    Inspiration
    Goblins from The Hobbit, Redcaps from English folklore.

    Orclings(top)


    When it comes to tinkering, the goblins aren’t the only ones that play at it. The Shaman of the Pyre do their own brand, creating new beings for the Great Khan, output from the breeding pools, the sludge of life that all orcs and goblins come from.

    Somewhere between an Orc and a Goblin they were created to look more human to spy on their enemies, but the experiment was not particularly successful.

    Their lives were spared by the Great Khan who saw something in their forming, that has led to a fanatical loyalty to him that worries the other Warlords in the Khanate.

    For an introduction to Orclings please see The Orclings Introduction.

    Minimum Phys Rep
    Brown, Grey or Green skin tones depending on the spawning pit you came from, a red hand print on the side of the face, an imprint from the Shaman that denotes you as a member of the Orc Khanate.

    Inspiration
    You are something completely new, who knows where you will fit into the society of the Orc Khanate.

    Haiesti(top)

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    After the Days of Fire the lines were drawn; the war became a global effort for survival. At this time the were no elves living within the Orc Khanate, but that was to change.

    Three years later, what occurred will be forever known as the Night of Blood, when predominately Ethrin elves rose up against those that treat them like second class citizens, and brutally murdered them in their sleep, taking their faces as a trophy, a bastardisation of a Feralian ritual.

    These elves made it to the lands of the Orc Khanate to be accepted into their ranks as the Haiesti.
    They have no official place to call home, and many make their lives alongside other tribe members. They have an intrinsic link to the Demons that they are just beginning to understand.

    For more information please see Haesti History.

    Minimum Phys Rep
    Elf ears and tattoos much like their Ethrin and Feralian cousins (which they came from).

    Inspiration
    Reavers from Firefly/The 100, Post-apocalyptic savages seen in films like Mad Max, Judge Dredd, & Waterworld.

    Of all the races and factions in the Vale, the Haiesti are those who are most consciously evil; as they have murdered and violated life to get to their position.

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    Abomination(top)


    Even before the Days of Fire the Orc Khanate had been creating monsters in the breeding pits. Some of these are terminated at birth, but a few are allowed to live on in some semblance of life which breeds a culture of terror and fear for the giant creatures that live in dark places.

    For more see Abomination Information.

    Minimum Phys Rep
    Costumes for Abominations should cover the majority of exposed skin as well as majorly altering the wearers body proportions to make them appear more inhuman.

    Inspiration
    Trolls and Ogres from Middle Earth.

    Possessed(top)


    In every corner of the Khanate lands the demons are worshipped and obeyed: They are the ones that grant safety to the Haiesti, power to the Shaman in the Pyre, legitimacy to the Warlords that rule the tribes, and selective boons to those that wish to serve them on a more personal level.

    These individuals are known as the Possessed. Whatever the previous race, they are now creatures directly of the Demons, and they will have your respect and obedience, whether you like it or not. For they can directly talk to the Demons, and must enact their commands if so ordered.


    Minimum Phys Rep

    You cannot start the game as a Possessed, but if you are the kit requirement will increase as you gain in power and status with your Demon.

    Inspiration
    Demons from Supernatural, Anti-Paladins from D&D, Possession in series like Buffy/Angel.

    The Undead(top)


    The Undead are a created race, not a natural one. Every single one has chosen to enter into a pact with a power necromancer in order to preserve their soul and prolong their life, potentially indefinitely.

    Once the pact has been made, the physical form is killed and then restored to life by the necromancer, to become it’s minion, and learn its place in the society of the Lichfells.

    TheLichfells2resized.jpg There are five factions of the Undead council:

    Iron Mantle, warriors that augment their forms with weapons and dark armour.

    Desolate who care little for their form, but as a means to an end, to destroy life with blight, sickness and disease.

    Steel Eye, seafarers who seek to control the icy northern seas, they have started to learn insights into elemental magics.

    Architect, crazed necromancers who follow a crazed leader, they study the refining of the Undead form, modification for self-improvement.

    White Sepulchre, diplomats and traders, the newest of the lineages to join the council. Their flexibilities show when they can adopt aspects of other lineages without becoming part of them. They grease the wheels of cooperation between council members.

    For more information on this please see Undead.

    Minimum Phys Rep
    All exposed skin white, dark lines radiating from the eyes like veins. Necromancers generally prefer robes marked with symbols and runes, and an increasing volume of script cover their skin as they work with the souls of other creatures. A mark of their lineage somewhere amongst their costume.

    Inspiration
    Sauron from Middle Earth, Army of Darkness, Necromancy and Undead in various video games; Diablo, Warcraft, & Elder Scrolls to name a few.
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