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The Guilds

Mar 7, 2016
The Guilds
  • The Guilds

    Set against this background of feudalism and heraldic compliance are the guilds. Guild members work towards different goals and live within Elland providing the goods, services and training that are required to give human lands the edge in the war against the Great Khan. The crafting guilds of the Alchemists, War Smiths and Mage Crafters, added to the the Academy of Magic and the Swordmasters Guild are led by a highly secretive under-council. Its composition is unknown and even its existence is little more than whispers.

    The guilds wear the colours of the royal House of Shadowbane with badges or medallions to denote their guild loyalty and rank. Their royal patent provides the guilds and their members with autonomy from the feudal system of rule. Only the King or his proper representatives (such as Duchess Elsbeth and her seneschal, Tarsk Feron), can command them to use their skills for specific tasks.

    For the sake of the Kingdom and the survival of the human nations, the guilds have agreed to focus their efforts on the Vale and send their best journeymen and apprentices to aid in the war effort. These men and women have been handpicked as experts in their fields and will be essential to the expeditions success.



    Alchemists
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    Creators of essential healing
    potions, powerful applications
    for weapons, and marvellous
    food and teas.
    War Smiths
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    Creators of accoutrements
    of war that the warriors
    need to fight in the battle
    against the Orc Khanate.
    Mage Crafters
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    Creators of essential
    garments, icons and
    wooden products used
    by mages everywhere.


    Swordmasters Guild
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    Set up to train students in
    the use of the new weapons and armours
    created by the War Smiths. This guild was
    given into the charge of The Lion Guard and
    traditionally its Master is the current Knight
    General of that most elite fighting force.

    Academy of Magic
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    Sometimes referred to as the magic guild,
    the academy is also a powerful force within the Alliance.
    Representatives will be sent to aid in any matters arcane.
    It is this Academy who have opened the way to the Vale,
    allowing the expedition entry.
    Ritual Magic in the Northern Alliance is a part of the academy.
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